ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
Sup guys! Maybe this is really simple and i'm just missing it. Why is this caused? I'm dying with a level 8 with automatic blessings (due the low level) and this is triggered. Using TFS 1.5 downgrades 8.6.
Here's my droploot.lua script:
Thanks in advance!
Here's my droploot.lua script:
Lua:
function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
if player:hasFlag(PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
return true
end
local protectedPlayer = false
local level = player:getLevel()
for k, v in pairs(GLOBAL_protectedPlayerRanges) do
if level <= k[2] and level >= k[1] then
if not v.dropLoot then
protectedPlayer = true
end
break
end
end
if not protectedPlayer then
local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
local isRedOrBlack = table.contains({SKULL_RED, SKULL_BLACK}, player:getSkull())
if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not isRedOrBlack then
local isPlayer = false
if killer then
if killer:isPlayer() then
isPlayer = true
else
local master = killer:getMaster()
if master and master:isPlayer() then
isPlayer = true
end
end
end
if not isPlayer or not player:hasBlessing(6) then
player:removeItem(ITEM_AMULETOFLOSS, 1, -1, false)
end
else
for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
local item = player:getSlotItem(i)
local lossPercent = player:getLossPercent()
if item then
if isRedOrBlack or math.random(item:isContainer() and 100 or 1000) <= lossPercent then
if (isRedOrBlack or lossPercent ~= 0) and not item:moveTo(corpse) then
item:remove()
end
end
end
end
end
end
if not player:getSlotItem(CONST_SLOT_BACKPACK) then
player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
end
return true
end
Thanks in advance!