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  1. johnsamir

    Solved Speed on wings and auras is not applying to the player

    what system i've asked to you? anyway what's the problem in asking that? that's has nothing to do with asking for help and then play the fool
  2. johnsamir

    The most updated TFS 1.5?

    https://otland.net/threads/black-tek-server-pre-release.288684/page-2#post-2752712
  3. johnsamir

    attackSpeed enabled = HIGH CPU USAGE

    :S so you know how to handle a language, and now you're mr irony. :S omg . shhhh thanks you for your release. but do not. simply do not. Remember that you did not made it up by yourself. lots of ppl helped you if it's not by gesior, peonso and so on you wouldn't even succeed on login in or...
  4. johnsamir

    Solved Speed on wings and auras is not applying to the player

    hope you don't need help in the future xd
  5. johnsamir

    Tfs 1.5 by nekiro palladin no attack weapon when use pot

    search for this void Player::onWalk(Direction& dir) comment this out setNextAction(OTSYS_TIME() + getStepDuration(dir));
  6. johnsamir

    TFS A* Algorithm :D

    I have recorded a video, the problem is that monsters can be easily so easily cornered and they get stuck in there for a while, they don't try to run and if they do they do it wrong i have recorded a video of almost 1 minute https://streamable.com/0mg8f8 edit commented out this void...
  7. johnsamir

    TFS 1.X+ Bad reaction/dodge from monsters

    so i must change this void Creature::goToFollowCreature() { if (followCreature) { FindPathParams fpp; getPathSearchParams(followCreature, fpp); Monster* monster = getMonster(); if (monster && !monster->getMaster() && (monster->isFleeing() ||...
  8. johnsamir

    RevScripts Item that speaks by itself 1.5 7.72

    Maybe a global event
  9. johnsamir

    TFS A* Algorithm :D

    how to fix monster cornering?
  10. johnsamir

    Solved Error on log in or when character si choosen to be used in order to log in

    yep as menthioned above changed from character name to std::ignore
  11. johnsamir

    TFS 1.X+ Bad reaction/dodge from monsters

    up
  12. johnsamir

    TFS 1.X+ Bad reaction/dodge from monsters

    mine looks like this is this okey? void Creature::goToFollowCreature() { if (followCreature) { FindPathParams fpp; getPathSearchParams(followCreature, fpp); Monster* monster = getMonster(); if (monster && !monster->getMaster() && (monster->isFleeing() ||...
  13. johnsamir

    the end of otservers

    What makes you continue in this niche? not quite sure why i if dislike a vast amount of the community members and a vast amount dislike me too, ofc there are nice guys but getting to the point just the hobby. of dev it just by me and notice how the server has changed since i started with it...
  14. johnsamir

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    wont even waste my energy telling you what you already know
  15. johnsamir

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    tfs 0.4 have that problem too and cast system increases the problem :P lots of features from 0.4 were removed from 1.5 by that reason
  16. johnsamir

    Fluid Npc Problem

    i think you ha ce made mana fluids a liquids stackable right? you need to make source editions too in order to load it properly so you need to change items.otb for a higher version like 8.0 and edit spells to make it read the new flag
  17. johnsamir

    Fluid Npc Problem

    what protocol are u using 7.72?
  18. johnsamir

    Lua Condition_cursed

    think it's hardcoed in source :( like poison but not 100% sure i use tfs 1.4 protocol 8.6 and when i use curse i start from 19 few hits then 9 and so on my script looks like this local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)...
  19. johnsamir

    Mapper mapper converter 1098 to 860

    i know but don't know how to take all the places that i need wont spent time reasearching for it. Also don't know how to paste it in the same coords too :/ hopefully if it's not that expensive won't do this otherwise ofc i will have to :/ if i could find all the mapse below plaints of havoc...
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