Ideas:
Upgrading Spells:
A spell example or "system" to lvl up spells basicly.
Lets say the spells dmg is 0.3 - 0.6, lvl 2 sets 0.4 - 0.7 and costs 10 more mana as for example.
The mana could also stay while the spell damage advances, it could also be set manualy, I personaly don't mind.
The first lvl 1 spell gets "learned 0" and the lvl 2 becomes the activated one, either by saying the exact same spell name or as for example "Exura 2" / "Exura lvl 2", the former spell can probably not be kept due to exhaust time abuse. Who wouldn't like to upgrade their spells in any server for some gold at an NPC? (Maybe 24 hours until the uograde is finished after buying it?)
Random extra loot upon kill:
Global or creaturescript probably, my idea is that you have a custom script itself to add loot into any monster rather then adding it into each and every monster. The loot could be dropped ONTOP of the dead creature or inside of possible. I would use it for 2 personal things on all my servers, one would be healthpotions and mana potions available to drop on most creatures, once a new TFS or monster pack gets out, I'd like to use that and skip to edit every single creature with theit extra loot. The second thing will be my premium tokens, I'd like to make it possible to obtain them from many creatures without editing each creature every time I updae my servers.
Maybe onKill,
"rat, goblin, troll" "health potion" "1000" (Use the lines like loot on a monster but the name infront?)
Please ask me if anything was unclear, was abit rushed, time to go home from work!
Kind Regards,
Eldin.