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how to compile rme in 128x128?

mOVNI

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does anyone know how to compile remeres map editor in 128x128 pixels?
 
what mean 128x128? size of icon, size of tile, size of window, size of XYZ?
modify everything, I'm creating a project that no longer messes with the standard size of tibia 32x32 pixels, now mine works with 128x128 pixels, I managed to compile it but I'm facing a problem.

See, from what I could understand, whenever a sprite takes the full sqm it doesn't appear in the remeres, it gets buggy, now if the sprite doesn't completely fill the sqm it appears calm.
 

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