nanduzenho
Member
RewardChest delivering items unique="1" to all players, when in fact it was only supposed to be delivered to one player, any solution?
lib/rewardboss.lua
lib/rewardboss.lua
Lua:
function MonsterType.createLootItem(self, lootBlock, chance, lootTable)
local lootTable, itemCount = lootTable or {}, 0
local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
if randvalue < lootBlock.chance then
if (ItemType(lootBlock.itemId):isStackable()) then
itemCount = randvalue % lootBlock.maxCount + 1
else
itemCount = 1
end
end
while itemCount > 0 do
local n = math.min(itemCount, 100)
itemCount = itemCount - n
table.insert(lootTable, {lootBlock.itemId, n})
end
return lootTable
end
function MonsterType.getBossReward(self, lootFactor, topScore)
local result = {}
if getConfigInfo("rateLoot") > 0 then
local loot = self:getLoot() or {}
for i = #loot, 0, -1 do
local lootBlock = loot[i]
if lootBlock then
if lootBlock.unique and not topScore then
--continue
else
self:createLootItem(lootBlock, lootFactor, result)
end
end
end
end
return result
end
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ferumbras" nameDescription="Ferumbras" race="venom" experience="12000" speed="320" script="rewardboss.lua">
<health now="50000" max="50000"/>
<look type="229" corpse="6078"/>
<targetchange interval="5000" chance="8"/>
<flags>
<flag rewardboss="1" />
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="2"/>
<flag staticattack="90"/>
<flag runonhealth="2500"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-350"/>
<attack name="manadrain" interval="2000" chance="20" range="7" min="-500" max="-700">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="lifedrain" interval="2000" chance="25" length="8" spread="0" min="-300" max="-450">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="lifedrain" interval="2000" chance="21" radius="6" target="0" min="-450" max="-500">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="poisoncondition" interval="2000" chance="15" range="7" min="-20" max="-40">
<attribute key="shooteffect" value="poison"/>
</attack>
<attack name="lifedrain" interval="2000" chance="15" target="0" radius="3" range="4" min="-900" max="-1000"/>
<attack name="energycondition" interval="2000" chance="18" radius="6" target="0" min="-300" max="-400">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="firecondition" interval="3000" chance="20" range="7" radius="7" target="1" min="-500" max="-600">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="100" defense="120">
<defense name="healing" interval="2000" chance="10" min="900" max="1500">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="invisible" interval="4000" chance="20" duration="5000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="90"/>
<element holyPercent="20"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity energy="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="4">
<summon name="Demon" interval="3000" chance="12"/>
</summons>
<voices interval="5000" chance="20">
<voice sentence="NO ONE WILL STOP ME THIS TIME!" yell="1"/>
<voice sentence="THE POWER IS MINE!" yell="1"/>
<voice sentence="I returned from death and you dream about defeating me?"/>
<voice sentence="Witness the first seconds of my eternal world domination!"/>
<voice sentence="Even in my weakened state I will crush you all!"/>
</voices>
<loot>
<item id="5903" chance="100000" unique="1"/> <!-- ferumbras' hat -->
<item id="2148" countmax="100" chance="98000"/> <!-- gold coin -->
<item id="2148" countmax="84" chance="98000"/> <!-- gold coin -->
<item id="9971" countmax="2" chance="75000"/> <!-- gold ingot -->
<item id="2522" chance="26000" unique="1"/> <!-- great shield -->
<item id="8903" chance="26000"/> <!-- spellbook of lost souls -->
<item id="2466" chance="24000"/> <!-- golden armor -->
<item id="2470" chance="22000"/> <!-- golden legs -->
<item id="8902" chance="22000"/> <!-- spellbook of mind control -->
<item id="8868" chance="22000"/> <!-- velvet mantle -->
<item id="2520" chance="20000"/> <!-- demon shield -->
<item id="8885" chance="20000"/> <!-- divine plate -->
<item id="7894" chance="20000"/> <!-- magma legs -->
<item id="2542" chance="20000"/> <!-- tempest shield -->
<item id="2127" chance="18000"/> <!-- emerald bangle -->
<item id="7896" chance="18000"/> <!-- glacier kilt -->
<item id="7895" chance="18000"/> <!-- lightning legs -->
<item id="2539" chance="18000"/> <!-- phoenix shield -->
<item id="8918" chance="18000"/> <!-- spellbook of dark mysteries -->
<item id="7885" chance="18000"/> <!-- terra legs -->
<item id="8930" chance="16000"/> <!-- emerald sword -->
<item id="7405" chance="16000"/> <!-- havoc blade -->
<item id="7451" chance="16000"/> <!-- shadow sceptre -->
<item id="2149" countmax="100" chance="16000"/> <!-- gold ingot -->
<item id="7632" countmax="5" chance="14000"/> <!-- giant shimmering pearl -->
<item id="7633" countmax="5" chance="14000"/> <!-- giant shimmering pearl -->
<item id="2472" chance="14000"/> <!-- magic plate armor -->
<item id="2514" chance="14000"/> <!-- mastermind shield -->
<item id="7417" chance="14000"/> <!-- runed sword -->
<item id="8904" chance="14000"/> <!-- spellscroll of prophecies -->
<item id="7427" chance="12000"/> <!-- chaos mace -->
<item id="8926" chance="12000"/> <!-- demonwing axe -->
<item id="8869" chance="12000"/> <!-- greenwood coat -->
<item id="2146" countmax="98" chance="12000"/> <!-- small sapphire -->
<item id="2143" countmax="88" chance="12000"/> <!-- white pearl -->
<item id="7407" chance="10000"/> <!-- haunted blade -->
<item id="8924" chance="10000"/> <!-- hellforged axe -->
<item id="7411" chance="10000"/> <!-- ornamented axe -->
<item id="2150" countmax="54" chance="10000"/> <!-- small amethyst -->
<item id="9970" countmax="87" chance="10000"/> <!-- small topaz -->
<item id="7382" chance="8000"/> <!-- demonrage sword -->
<item id="7422" chance="8000"/> <!-- jade hammer -->
<item id="2152" countmax="58" chance="8000"/> <!-- platinum coin -->
<item id="7423" chance="8000"/> <!-- skullcrusher -->
<item id="5944" countmax="9" chance="8000"/> <!-- soul orb -->
<item id="6527" countmax="100" chance="15950"/><!--token-->
<item id="6527" countmax="50" chance="15950"/><!--token-->
</loot>
</monster>