local skills = {
[32384] = {id=SKILL_SWORD,voc=4}, -- KNIGHT
[32385] = {id=SKILL_AXE,voc=4}, -- KNIGHT
[32386] = {id=SKILL_CLUB,voc=4}, -- KNIGHT
[32387] = {id=SKILL_DISTANCE,voc=3,range=CONST_ANI_SIMPLEARROW}, -- PALADIN
[32388] = {id=SKILL_MAGLEVEL,voc=2,range=CONST_ANI_ENERGY}, -- DRUID
[32389] = {id=SKILL_MAGLEVEL,voc=1,range=CONST_ANI_FIRE}, -- SORCERER
}
------- CONFIG -----//
local dummies = {32142, 32143 ,32147, 32149} -- missing few dummies yet
local skillRate = 1*configManager.getNumber(configKeys.RATE_SKILL)
local isTraining = 37
-- skillRate = 1.1*30 = 30 + 3 (10%) = 33x
local function start_train(pid,start_pos,itemid,fpos)
local player = Player(pid)
if player ~= nil then
local pos_n = player:getPosition()
if start_pos:getDistance(pos_n) == 0 and getTilePzInfo(pos_n) then
if player:getItemCount(itemid) >= 1 then
local exercise = player:getItemById(itemid,true)
if exercise:isItem() then
if exercise:hasAttribute(ITEM_ATTRIBUTE_CHARGES) then
local charges_n = exercise:getAttribute(ITEM_ATTRIBUTE_CHARGES)
if charges_n >= 1 then
exercise:setAttribute(ITEM_ATTRIBUTE_CHARGES, (charges_n-1))
local voc = player:getVocation()
if skills[itemid].id == SKILL_MAGLEVEL then
magicTry = voc:getRequiredManaSpent(player:getBaseMagicLevel() + 1)-player:getManaSpent()
player:addManaSpent(math.ceil(250))
else
player:addSkillTries(skills[itemid].id, 1*skillRate)
end
fpos:sendMagicEffect(CONST_ME_HITAREA)
if skills[itemid].range then
pos_n:sendDistanceEffect(fpos, skills[itemid].range)
end
--player:setStamina(player:getStamina() + 60)
if charges_n == 1 then
exercise:remove(1)
return true
end
local training = addEvent(start_train, voc:getAttackSpeed(), pid,start_pos,itemid,fpos)
player:setStorageValue(isTraining, 1)
else
exercise:remove(1)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Your training weapon vanished.")
stopEvent(training)
player:setStorageValue(isTraining, 0)
end
end
end
end
else
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Your training has stopped.")
stopEvent(training)
player:setStorageValue(isTraining, 0)
end
else
stopEvent(training)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Your training has stopped.")
player:setStorageValue(isTraining, 0)
end
return true
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local start_pos = player:getPosition()
if target:isItem() then
if isInArray(dummies,target:getId()) then
if not skills[item.itemid].range and (start_pos:getDistance(target:getPosition()) > 1) then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the dummy.")
stopEvent(training)
return false
end
if player:getStorageValue(isTraining) == 1 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You are already training.")
return false
end
if not player:getVocation():getId() == skills[item.itemid].voc or not player:getVocation():getId() == (skills[item.itemid].voc+4) then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Your vocation cannot use this training weapon.")
stopEvent(training)
return false
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You started training.")
start_train(player:getId(),start_pos,item.itemid,target:getPosition())
end
end
return true
end